Experience Deep Immersion
Hear the Audience Gasp
New physically-based rendering and 3D sound generation help Digistar 7 deliver impact where it counts – in the eyes and ears of your visitors.
A Pale Blue Dot
Look again at that dot. That’s here. That’s home. That’s us.
– Carl Sagan
Night Side Textures
Digistar 7🍎 uses the latest satellite imagery to generate a new high resolution cloud texture every 24hrs. As you land on earth the texture is replaced by fully customizable volumetric clouds.
Digistar 7ꦯ incorporates an advanced algorithm for rendering atmospheres which includes real life phenomena such as Rayleigh and Mie scattering.
Digistar⛄ combines several ultra-high-resolution 8k textures, including light & dark side terrain textures, daily cloud textures and auroras.
Digistar Astronomy Atlas
The Digistar Atlasꦑ is an extensive compilation of astronomical data that is constantly being added to as new scientific data is released.
The current atlas contains nearly 4 million objectsꦉ, stars, nebulae, galaxies, quasars, asteroids, comets and a variety of other objects are all represented.
Real-Time Physically-Based Rendering
Digistar’sဣ real-time graphics engine uses advanced physically-based rendering which is capable of rendering nuanced detail on planetary surfaces and highly detailed models.
Volumetric Clouds & Nebulae
Digistar﷽ incorporates an advanced algorithm for rendering volumetric data in real time. Clouds, nebulae, and the Milky Way galaxy can all be displayed in volumetric form in real time.Particle system rendering generates weather, volcanos, geyser, fire, and other effects in real time.
Black Hole Rendering
The gravitational lensing effect of Schwarzschild black holes can now be rendered in Digistar⛦. A black hole can be defined by its Schwarzschild radius, and then be placed in any composition, layer, or draw mode.Anything rendered behind the black hole will be distorted, and characteristic effects such as Einstein rings can be seen.
Comets in Digistar𒈔 are automatically and realistically visualized with both ion and dust tails that assume their correct orientations with regard to the Sun.Digistar comets offer a high degree of customizability, allowing adjustments for the size, color, brightness, glow size, and texture of a comet’s coma, dust tail, and ion tail. The length of a comet’s tail adjusts automatically based on its distance from the Sun, making a comet’s position at perihelion easily observable.
Star Field🍬 from HIPPARCOS, BSC, Gliese catalogs, and Tycho-2
Galaxy catalogs include:
- Reference Catalog of Bright Galaxies by de Vaucouleurs et al. 1995
- Cosmicflows-3 database by Tully et al 2013
- HyperLEDA database
- Sloan Digital Sky Survey
- Six-Degree Field Galaxy Survey
- Two-Degree Field Galaxy Survey
- WiggleZ Survey Drinkwatter et al. 2010
Supernova Remnants base on Catalogue of Galactic Supernova Remnants
Exosystems & Exoplanets based on Extrasolar Planets Encyclopedia
Globular Clusters💃 based on data from Bica et al 2006, A&A, 450, 105.
HIII Regions based on Russeil D. 2003, A&A, 397, 133.
OB Associations based on Melnik and Efremov 1995, Pis’ma Astron. Zh., 21, 13.
Open Clusters💫 based on Vande Putte et al 2010, MNRAS, 407, 2109.
Planetary Nebula꧂ based on Stanghellini and Haywood 2010, ApJ, 714, 1096
Pulsars based on the ATNF Pulsar Catalogue
Earth Satellites updated daily by SpaceTrack
Asteroids from the IAU Minor Planet Center
Detailed models of the Gaia Mission, Oort Cloud, Kuiper Belt
STEAM Library – Biology
- Blood type inheritance
- Corrective lenses
- Visual illusions
- Human anatomy (male and female) including detailed brain model and jointed skeleton
STEAM Library – Physics
- Atwood’s machine
- Elevator weight
- Interactive pendulum
- Lens and mirror simulations
- Magnetic field simulator
- Michelson-Morley experiment
- Total internal reflection
- Space-time grid
- Prism refraction.
STEAM Library – Chemistry
- Boyle’s Law
- Dalton’s Law
STEAM Library – Engineering
- Steam engines
- Projectile motion
- Balance beam
- Tipping angles
- Four-stroke engines
- Robot movements
STEAM Library – Art
- Color angles
- Basics of color theory
- Rotation patterns
STEAM Library – Mathematics
- 2D vector addition
- Audio frequency graphs
- Connect four game
- Cosine & sine theta unit circles
- Function graphing
- Fundamental law of fractions
- Pie charts & fractions
- Interactive unit circle
- Basic multiplication
- Sine-cosine wave